| Age of Conan: Hyborian Adventures | 
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| From: Eidos Category: Video Games
List Price: $49.99 Buy New: $33.95 You Save: $16.04 (32%)
New (24) from $33.95
Avg. Customer Rating: 109 reviews Sales Rank: 194
Format: Cd-rom Platforms: Windows Vista, Windows Xp ESRB: Mature Media: CD-ROM Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 6.1 x 1.8
MPN: SAGECPUS00 Model: SAGECPUS00 UPC: 788687100670 EAN: 0788687100670 ASIN: B000RZPW9W
Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days Condition: Brand New/Factory Sealed, Exactly as Pictured, Same item you would buy at Best Buy for $50 + tax, FREE Upgrade to 1st Class shipping with selection of standard shipping, Ships with in 2 business days in padded envelope with FREE tracking # (email request for #/allow 24-48 hours for reply), 100% Satisfaction Guaranteed, We are a 13 year old family owned business with 2 local retail stores here in Ft. Myers, FL. Buy with Confidence!
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| Customer Reviews:
Awesome game. July 5, 2008 Ground breaking is all I can say about AoC. The combat is no longer a snore and bore fest. The graphics are amazing. Anyone who complains about this game has not read any of Robert Howards works. I find it amazing to see places in game that I have read about through Howard's Conan stories. A definite good time is to be had with this one.
System Requirements July 4, 2008 The system requirements for this game are pretty high. The graphics are nice, but they aren't worth all the memory you have to give up.
Unless you are a hard-core gamer who loves mmorpgs, don't bother. This game is not for the leisure-type player.
The potential is there, but... July 2, 2008 3 out of 3 found this review helpful
It's tough to sort through the various folks on both sides of the AOC fanboy vs. hater crowds, but here's my take after having played the first month and then quit. In a nutshell, AOC is like a St. Bernard puppy- it's probably going to grow up into something awesome, but right now it spends most of its time falling over and leaving messes on the carpet
The good 1) The graphics require serious horsepower, but they do look good. The general feel works well for the mythos- a bit dark and dreary 2) The sounds and music are well done 3) The classes and combat have some nice ideas behind them- directional healing, combo moves, active shielding, etc. Combat is not simple button mashing 4) The initial storyline in Tortage is very well fleshed out with the nighttime quests, decent voice acting and the rest. 5) Writing- the quest dialogs are generally nicely done and some of the quest lines are quite funny. (Check out the early "What happened to my friend" quest in Khemi)
The bad side of the game really comes in two parts: fixable and not-fixable.
Fixable 1) Bugs, bugs, bugs. Some of these are near game killing, such as the female avatar attack speed bug. Female melee characters have different and slower animations than the males do, so they do less damage. Funcom took over a month to even admit this was a real bug, and now a month and a half into the game admits it's going to take at least a month to fix. This isn't the only issue, but it's a good example of how the game was rushed out the door. 2) Incomplete. Want to be an alchemist? Good luck- a lot of the materials simply don't drop yet. Interested in how your stats affect your performance? Well, they don't, at least they didn't while I was playing. (May have been fixed in a recent patch) Virtually all of the nice voice acting on quests goes away once you leave Tortage. 3) Lacking content. Compared to other MMOs, there's a shocking lack of stuff to do. There's exactly one instanced group dungeon (Sanctum) by level 40- compare to something like WoW or LOTRO which has quite a few by this point, and Sanctum is quite small. By the mid-40s you've probably run out of quests and are reduced to grinding 4) Very, very easy. Quest targets and areas are marked out on the map already. Virtually everything can be soloed. The few epic mobs in instances require no strategy at all- simply run in and start hitting them. There is so little penalty for death that killing yourself so you can resurrect on the other side of a zone is the preferred method of travelling.
Non-fixable 1) Instancing. In retrospect, this is what really did it for me. Each area is a (rather small) instance that can only be accessed by a couple of travel points. Worse, there are multiple instances of each area that reduce the total population of the zone to 50-100 people max. This just kills the immersion- there's very little sense of a huge world that you can travel in or of crowds of people all playing together. When you want to group, you all need to run to a rez point and sync up so that you are in the same instance of the zone- you'll probably never see the people otherwise. Other MMOs simply "feel" epic in scope- Conan feels cramped. Even capital cities like Khemi feel somehow limited, especially since you know you can't really swim over to that island you can see in the distance- it's just scenery. 2) Crafting. The gathering portion of the crafting system is just horrible- a few, fixed resource nodes per zone that regenerate the resource slowly but have no indication at all of their status. There's nothing at all fun about running an entire zone to the four sandstone nodes and find that all of them have nothing in them. Worse, to level up gathering you have to get a "magic drop" of a rare resource which can often be impossible to find. Endlessly frustrating and not fun in any way.
I'll probably re-up in 5-6 months to see what's happened. There's a core of a really good game here, even with the instancing, but right now it's just not worth the monthly fee.
Atlest something that you can enjoy July 1, 2008 0 out of 4 found this review helpful
This game is much better then any other MMO that ive ever played. Much more fun then PVP. This game is still in early stage and still need lot of work. I suggest waiting for a while to get this game. But in the end its fun and lots of new stuff.
Not Ready for Prime Time June 30, 2008 3 out of 3 found this review helpful
A stable launch followed up with poorly thought-out and unbalanced content. The devs push out two patches a week which break as many things as they fix. A cycle of buffing and nerfing of classes, which generally range over two weeks. Uncommunicative dev team which choose community managers who lie about upcoming changes. This cake needs more time in the oven, might try again in 6 months. Unsubscribed.
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